code and annotation gui Search Results


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MathWorks Inc code and annotation gui
Example usage of <t>the</t> <t>MATLAB</t> apps included in the toolbox. ( A ) <t>GUI</t> for defining the set of behaviors in a dataset. Each behavior label corresponds to a unique keyboard key (“key”), which is used to designate the start and stop of behaviors during manual annotation. ( B ) An example of the annotation GUI used in confidence-based review to correct false classifier-produced predictions. It features tables of the complete (i.e., human annotated or reviewed) and unreviewed (i.e., classifier-annotated) clips in the project. During review, the tables include a confidence score for each clip (“score”) as well as an estimated overall accuracy for all unannotated data. Users select clips to review from the annotation tables, which are then shown in the video viewer box (top left) along with their predicted labels. Users create or correct the labels of the behaviors appearing in the video, with both annotation and video playback controlled via keyboard. Behaviors and their corresponding keystrokes are shown in the “Behavior Labels” panel. After completing the annotation of each clip, users press the “Mark Complete” button to save their progress.
Code And Annotation Gui, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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MathWorks Inc custom gui code
Example usage of <t>the</t> <t>MATLAB</t> apps included in the toolbox. ( A ) <t>GUI</t> for defining the set of behaviors in a dataset. Each behavior label corresponds to a unique keyboard key (“key”), which is used to designate the start and stop of behaviors during manual annotation. ( B ) An example of the annotation GUI used in confidence-based review to correct false classifier-produced predictions. It features tables of the complete (i.e., human annotated or reviewed) and unreviewed (i.e., classifier-annotated) clips in the project. During review, the tables include a confidence score for each clip (“score”) as well as an estimated overall accuracy for all unannotated data. Users select clips to review from the annotation tables, which are then shown in the video viewer box (top left) along with their predicted labels. Users create or correct the labels of the behaviors appearing in the video, with both annotation and video playback controlled via keyboard. Behaviors and their corresponding keystrokes are shown in the “Behavior Labels” panel. After completing the annotation of each clip, users press the “Mark Complete” button to save their progress.
Custom Gui Code, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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MathWorks Inc code and its graphical user interface (gui)
Example usage of <t>the</t> <t>MATLAB</t> apps included in the toolbox. ( A ) <t>GUI</t> for defining the set of behaviors in a dataset. Each behavior label corresponds to a unique keyboard key (“key”), which is used to designate the start and stop of behaviors during manual annotation. ( B ) An example of the annotation GUI used in confidence-based review to correct false classifier-produced predictions. It features tables of the complete (i.e., human annotated or reviewed) and unreviewed (i.e., classifier-annotated) clips in the project. During review, the tables include a confidence score for each clip (“score”) as well as an estimated overall accuracy for all unannotated data. Users select clips to review from the annotation tables, which are then shown in the video viewer box (top left) along with their predicted labels. Users create or correct the labels of the behaviors appearing in the video, with both annotation and video playback controlled via keyboard. Behaviors and their corresponding keystrokes are shown in the “Behavior Labels” panel. After completing the annotation of each clip, users press the “Mark Complete” button to save their progress.
Code And Its Graphical User Interface (Gui), supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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Average 90 stars, based on 1 article reviews
code and its graphical user interface (gui) - by Bioz Stars, 2026-04
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MathWorks Inc codes of gui
Example usage of <t>the</t> <t>MATLAB</t> apps included in the toolbox. ( A ) <t>GUI</t> for defining the set of behaviors in a dataset. Each behavior label corresponds to a unique keyboard key (“key”), which is used to designate the start and stop of behaviors during manual annotation. ( B ) An example of the annotation GUI used in confidence-based review to correct false classifier-produced predictions. It features tables of the complete (i.e., human annotated or reviewed) and unreviewed (i.e., classifier-annotated) clips in the project. During review, the tables include a confidence score for each clip (“score”) as well as an estimated overall accuracy for all unannotated data. Users select clips to review from the annotation tables, which are then shown in the video viewer box (top left) along with their predicted labels. Users create or correct the labels of the behaviors appearing in the video, with both annotation and video playback controlled via keyboard. Behaviors and their corresponding keystrokes are shown in the “Behavior Labels” panel. After completing the annotation of each clip, users press the “Mark Complete” button to save their progress.
Codes Of Gui, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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MathWorks Inc gui matlab codes
Example usage of <t>the</t> <t>MATLAB</t> apps included in the toolbox. ( A ) <t>GUI</t> for defining the set of behaviors in a dataset. Each behavior label corresponds to a unique keyboard key (“key”), which is used to designate the start and stop of behaviors during manual annotation. ( B ) An example of the annotation GUI used in confidence-based review to correct false classifier-produced predictions. It features tables of the complete (i.e., human annotated or reviewed) and unreviewed (i.e., classifier-annotated) clips in the project. During review, the tables include a confidence score for each clip (“score”) as well as an estimated overall accuracy for all unannotated data. Users select clips to review from the annotation tables, which are then shown in the video viewer box (top left) along with their predicted labels. Users create or correct the labels of the behaviors appearing in the video, with both annotation and video playback controlled via keyboard. Behaviors and their corresponding keystrokes are shown in the “Behavior Labels” panel. After completing the annotation of each clip, users press the “Mark Complete” button to save their progress.
Gui Matlab Codes, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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Average 90 stars, based on 1 article reviews
gui matlab codes - by Bioz Stars, 2026-04
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MathWorks Inc code and gui tools
Example usage of <t>the</t> <t>MATLAB</t> apps included in the toolbox. ( A ) <t>GUI</t> for defining the set of behaviors in a dataset. Each behavior label corresponds to a unique keyboard key (“key”), which is used to designate the start and stop of behaviors during manual annotation. ( B ) An example of the annotation GUI used in confidence-based review to correct false classifier-produced predictions. It features tables of the complete (i.e., human annotated or reviewed) and unreviewed (i.e., classifier-annotated) clips in the project. During review, the tables include a confidence score for each clip (“score”) as well as an estimated overall accuracy for all unannotated data. Users select clips to review from the annotation tables, which are then shown in the video viewer box (top left) along with their predicted labels. Users create or correct the labels of the behaviors appearing in the video, with both annotation and video playback controlled via keyboard. Behaviors and their corresponding keystrokes are shown in the “Behavior Labels” panel. After completing the annotation of each clip, users press the “Mark Complete” button to save their progress.
Code And Gui Tools, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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Average 90 stars, based on 1 article reviews
code and gui tools - by Bioz Stars, 2026-04
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MathWorks Inc gui tool
A user-friendly BrainWAVE <t>graphical</t> <t>user</t> <t>interface</t> <t>(GUI)</t> to perform many types of experiments. We developed a user-friendly application to run a variety of experiments involving visual and/or auditory stimulation. Preprogramed tasks are found under the task dropdown menu and include four different tasks. First, a classical flicker task, with exposure to 5.5 Hz (θ-like), 40 Hz (γ-like), 80 Hz, and random nonperiodic flicker at visual, audiovisual and auditory modalities. Second, a flicker duration task, exposing subjects to a given modality and frequency of flicker for minutes at a time. Third, a flicker frequency task, which allows exposing subjects to up to 26 different frequencies of flicker of a given modality. Fourth, a single pulse evoked potential task, where subjects are exposed to single visual, audiovisual and auditory 12.5-ms pulses. The stimuli parameters are set in entry boxes for stimulus duty cycle and tone (sound frequency). The comments box is used to write and save time-stamped experiment notes during the experiment. Developed for testing in human participants, each task includes tests for comfort to determine the optimal brightness and volume of the stimuli that are comfortable to the subject (adjusted on the device), tests for safety to determine whether the intended flicker stimuli induce adverse events, experimental tasks, control occluded condition (where subjects wear a sleep mask and earplugs), and measures of brightness and volume used. See , BrainWAVE stimulator guide, for instructions on how to set-up and run an experiment using the BrainWAVE GUI.
Gui Tool, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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Average 90 stars, based on 1 article reviews
gui tool - by Bioz Stars, 2026-04
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SourceForge net denovo gui
A user-friendly BrainWAVE <t>graphical</t> <t>user</t> <t>interface</t> <t>(GUI)</t> to perform many types of experiments. We developed a user-friendly application to run a variety of experiments involving visual and/or auditory stimulation. Preprogramed tasks are found under the task dropdown menu and include four different tasks. First, a classical flicker task, with exposure to 5.5 Hz (θ-like), 40 Hz (γ-like), 80 Hz, and random nonperiodic flicker at visual, audiovisual and auditory modalities. Second, a flicker duration task, exposing subjects to a given modality and frequency of flicker for minutes at a time. Third, a flicker frequency task, which allows exposing subjects to up to 26 different frequencies of flicker of a given modality. Fourth, a single pulse evoked potential task, where subjects are exposed to single visual, audiovisual and auditory 12.5-ms pulses. The stimuli parameters are set in entry boxes for stimulus duty cycle and tone (sound frequency). The comments box is used to write and save time-stamped experiment notes during the experiment. Developed for testing in human participants, each task includes tests for comfort to determine the optimal brightness and volume of the stimuli that are comfortable to the subject (adjusted on the device), tests for safety to determine whether the intended flicker stimuli induce adverse events, experimental tasks, control occluded condition (where subjects wear a sleep mask and earplugs), and measures of brightness and volume used. See , BrainWAVE stimulator guide, for instructions on how to set-up and run an experiment using the BrainWAVE GUI.
Denovo Gui, supplied by SourceForge net, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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Average 90 stars, based on 1 article reviews
denovo gui - by Bioz Stars, 2026-04
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MathWorks Inc graphical user interface (gui)
A user-friendly BrainWAVE <t>graphical</t> <t>user</t> <t>interface</t> <t>(GUI)</t> to perform many types of experiments. We developed a user-friendly application to run a variety of experiments involving visual and/or auditory stimulation. Preprogramed tasks are found under the task dropdown menu and include four different tasks. First, a classical flicker task, with exposure to 5.5 Hz (θ-like), 40 Hz (γ-like), 80 Hz, and random nonperiodic flicker at visual, audiovisual and auditory modalities. Second, a flicker duration task, exposing subjects to a given modality and frequency of flicker for minutes at a time. Third, a flicker frequency task, which allows exposing subjects to up to 26 different frequencies of flicker of a given modality. Fourth, a single pulse evoked potential task, where subjects are exposed to single visual, audiovisual and auditory 12.5-ms pulses. The stimuli parameters are set in entry boxes for stimulus duty cycle and tone (sound frequency). The comments box is used to write and save time-stamped experiment notes during the experiment. Developed for testing in human participants, each task includes tests for comfort to determine the optimal brightness and volume of the stimuli that are comfortable to the subject (adjusted on the device), tests for safety to determine whether the intended flicker stimuli induce adverse events, experimental tasks, control occluded condition (where subjects wear a sleep mask and earplugs), and measures of brightness and volume used. See , BrainWAVE stimulator guide, for instructions on how to set-up and run an experiment using the BrainWAVE GUI.
Graphical User Interface (Gui), supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/result/graphical user interface (gui)/product/MathWorks Inc
Average 90 stars, based on 1 article reviews
graphical user interface (gui) - by Bioz Stars, 2026-04
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MathWorks Inc matlab gui
A user-friendly BrainWAVE <t>graphical</t> <t>user</t> <t>interface</t> <t>(GUI)</t> to perform many types of experiments. We developed a user-friendly application to run a variety of experiments involving visual and/or auditory stimulation. Preprogramed tasks are found under the task dropdown menu and include four different tasks. First, a classical flicker task, with exposure to 5.5 Hz (θ-like), 40 Hz (γ-like), 80 Hz, and random nonperiodic flicker at visual, audiovisual and auditory modalities. Second, a flicker duration task, exposing subjects to a given modality and frequency of flicker for minutes at a time. Third, a flicker frequency task, which allows exposing subjects to up to 26 different frequencies of flicker of a given modality. Fourth, a single pulse evoked potential task, where subjects are exposed to single visual, audiovisual and auditory 12.5-ms pulses. The stimuli parameters are set in entry boxes for stimulus duty cycle and tone (sound frequency). The comments box is used to write and save time-stamped experiment notes during the experiment. Developed for testing in human participants, each task includes tests for comfort to determine the optimal brightness and volume of the stimuli that are comfortable to the subject (adjusted on the device), tests for safety to determine whether the intended flicker stimuli induce adverse events, experimental tasks, control occluded condition (where subjects wear a sleep mask and earplugs), and measures of brightness and volume used. See , BrainWAVE stimulator guide, for instructions on how to set-up and run an experiment using the BrainWAVE GUI.
Matlab Gui, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/result/matlab gui/product/MathWorks Inc
Average 90 stars, based on 1 article reviews
matlab gui - by Bioz Stars, 2026-04
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MathWorks Inc custom matlab gui code set
A user-friendly BrainWAVE <t>graphical</t> <t>user</t> <t>interface</t> <t>(GUI)</t> to perform many types of experiments. We developed a user-friendly application to run a variety of experiments involving visual and/or auditory stimulation. Preprogramed tasks are found under the task dropdown menu and include four different tasks. First, a classical flicker task, with exposure to 5.5 Hz (θ-like), 40 Hz (γ-like), 80 Hz, and random nonperiodic flicker at visual, audiovisual and auditory modalities. Second, a flicker duration task, exposing subjects to a given modality and frequency of flicker for minutes at a time. Third, a flicker frequency task, which allows exposing subjects to up to 26 different frequencies of flicker of a given modality. Fourth, a single pulse evoked potential task, where subjects are exposed to single visual, audiovisual and auditory 12.5-ms pulses. The stimuli parameters are set in entry boxes for stimulus duty cycle and tone (sound frequency). The comments box is used to write and save time-stamped experiment notes during the experiment. Developed for testing in human participants, each task includes tests for comfort to determine the optimal brightness and volume of the stimuli that are comfortable to the subject (adjusted on the device), tests for safety to determine whether the intended flicker stimuli induce adverse events, experimental tasks, control occluded condition (where subjects wear a sleep mask and earplugs), and measures of brightness and volume used. See , BrainWAVE stimulator guide, for instructions on how to set-up and run an experiment using the BrainWAVE GUI.
Custom Matlab Gui Code Set, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/result/custom matlab gui code set/product/MathWorks Inc
Average 90 stars, based on 1 article reviews
custom matlab gui code set - by Bioz Stars, 2026-04
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MathWorks Inc custom matlab gui code
A user-friendly BrainWAVE <t>graphical</t> <t>user</t> <t>interface</t> <t>(GUI)</t> to perform many types of experiments. We developed a user-friendly application to run a variety of experiments involving visual and/or auditory stimulation. Preprogramed tasks are found under the task dropdown menu and include four different tasks. First, a classical flicker task, with exposure to 5.5 Hz (θ-like), 40 Hz (γ-like), 80 Hz, and random nonperiodic flicker at visual, audiovisual and auditory modalities. Second, a flicker duration task, exposing subjects to a given modality and frequency of flicker for minutes at a time. Third, a flicker frequency task, which allows exposing subjects to up to 26 different frequencies of flicker of a given modality. Fourth, a single pulse evoked potential task, where subjects are exposed to single visual, audiovisual and auditory 12.5-ms pulses. The stimuli parameters are set in entry boxes for stimulus duty cycle and tone (sound frequency). The comments box is used to write and save time-stamped experiment notes during the experiment. Developed for testing in human participants, each task includes tests for comfort to determine the optimal brightness and volume of the stimuli that are comfortable to the subject (adjusted on the device), tests for safety to determine whether the intended flicker stimuli induce adverse events, experimental tasks, control occluded condition (where subjects wear a sleep mask and earplugs), and measures of brightness and volume used. See , BrainWAVE stimulator guide, for instructions on how to set-up and run an experiment using the BrainWAVE GUI.
Custom Matlab Gui Code, supplied by MathWorks Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
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Average 90 stars, based on 1 article reviews
custom matlab gui code - by Bioz Stars, 2026-04
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Image Search Results


Example usage of the MATLAB apps included in the toolbox. ( A ) GUI for defining the set of behaviors in a dataset. Each behavior label corresponds to a unique keyboard key (“key”), which is used to designate the start and stop of behaviors during manual annotation. ( B ) An example of the annotation GUI used in confidence-based review to correct false classifier-produced predictions. It features tables of the complete (i.e., human annotated or reviewed) and unreviewed (i.e., classifier-annotated) clips in the project. During review, the tables include a confidence score for each clip (“score”) as well as an estimated overall accuracy for all unannotated data. Users select clips to review from the annotation tables, which are then shown in the video viewer box (top left) along with their predicted labels. Users create or correct the labels of the behaviors appearing in the video, with both annotation and video playback controlled via keyboard. Behaviors and their corresponding keystrokes are shown in the “Behavior Labels” panel. After completing the annotation of each clip, users press the “Mark Complete” button to save their progress.

Journal: Scientific Reports

Article Title: DeepAction: a MATLAB toolbox for automated classification of animal behavior in video

doi: 10.1038/s41598-023-29574-0

Figure Lengend Snippet: Example usage of the MATLAB apps included in the toolbox. ( A ) GUI for defining the set of behaviors in a dataset. Each behavior label corresponds to a unique keyboard key (“key”), which is used to designate the start and stop of behaviors during manual annotation. ( B ) An example of the annotation GUI used in confidence-based review to correct false classifier-produced predictions. It features tables of the complete (i.e., human annotated or reviewed) and unreviewed (i.e., classifier-annotated) clips in the project. During review, the tables include a confidence score for each clip (“score”) as well as an estimated overall accuracy for all unannotated data. Users select clips to review from the annotation tables, which are then shown in the video viewer box (top left) along with their predicted labels. Users create or correct the labels of the behaviors appearing in the video, with both annotation and video playback controlled via keyboard. Behaviors and their corresponding keystrokes are shown in the “Behavior Labels” panel. After completing the annotation of each clip, users press the “Mark Complete” button to save their progress.

Article Snippet: Finally, we release the code and annotation GUI as an open-source MATLAB project.

Techniques: Produced

A user-friendly BrainWAVE graphical user interface (GUI) to perform many types of experiments. We developed a user-friendly application to run a variety of experiments involving visual and/or auditory stimulation. Preprogramed tasks are found under the task dropdown menu and include four different tasks. First, a classical flicker task, with exposure to 5.5 Hz (θ-like), 40 Hz (γ-like), 80 Hz, and random nonperiodic flicker at visual, audiovisual and auditory modalities. Second, a flicker duration task, exposing subjects to a given modality and frequency of flicker for minutes at a time. Third, a flicker frequency task, which allows exposing subjects to up to 26 different frequencies of flicker of a given modality. Fourth, a single pulse evoked potential task, where subjects are exposed to single visual, audiovisual and auditory 12.5-ms pulses. The stimuli parameters are set in entry boxes for stimulus duty cycle and tone (sound frequency). The comments box is used to write and save time-stamped experiment notes during the experiment. Developed for testing in human participants, each task includes tests for comfort to determine the optimal brightness and volume of the stimuli that are comfortable to the subject (adjusted on the device), tests for safety to determine whether the intended flicker stimuli induce adverse events, experimental tasks, control occluded condition (where subjects wear a sleep mask and earplugs), and measures of brightness and volume used. See , BrainWAVE stimulator guide, for instructions on how to set-up and run an experiment using the BrainWAVE GUI.

Journal: eNeuro

Article Title: BrainWAVE: A Flexible Method for Noninvasive Stimulation of Brain Rhythms across Species

doi: 10.1523/ENEURO.0257-22.2022

Figure Lengend Snippet: A user-friendly BrainWAVE graphical user interface (GUI) to perform many types of experiments. We developed a user-friendly application to run a variety of experiments involving visual and/or auditory stimulation. Preprogramed tasks are found under the task dropdown menu and include four different tasks. First, a classical flicker task, with exposure to 5.5 Hz (θ-like), 40 Hz (γ-like), 80 Hz, and random nonperiodic flicker at visual, audiovisual and auditory modalities. Second, a flicker duration task, exposing subjects to a given modality and frequency of flicker for minutes at a time. Third, a flicker frequency task, which allows exposing subjects to up to 26 different frequencies of flicker of a given modality. Fourth, a single pulse evoked potential task, where subjects are exposed to single visual, audiovisual and auditory 12.5-ms pulses. The stimuli parameters are set in entry boxes for stimulus duty cycle and tone (sound frequency). The comments box is used to write and save time-stamped experiment notes during the experiment. Developed for testing in human participants, each task includes tests for comfort to determine the optimal brightness and volume of the stimuli that are comfortable to the subject (adjusted on the device), tests for safety to determine whether the intended flicker stimuli induce adverse events, experimental tasks, control occluded condition (where subjects wear a sleep mask and earplugs), and measures of brightness and volume used. See , BrainWAVE stimulator guide, for instructions on how to set-up and run an experiment using the BrainWAVE GUI.

Article Snippet: For flexible adjustment of stimulus parameters, we developed a user-friendly GUI tool in MATLAB (software and associated code in the Extended Data 1 ).

Techniques: Control